Turning food discovery social with Thrive

Turning food discovery social with Thrive

At Thrive, I designed for the dilemma of deciding what to eat, grounding the work in research, human behavior, and trust.

Senior Product Designer

Consumer Social Product

July 2022 - December 2023

Context

Context

Thrive was a direct-ordering platform in a rapidly growing delivery market. Ordering was easy, but discovery hadn’t evolved.

Challenge

Challenge

Users spent more time deciding than ordering. My challenge was to reframe this ambiguous problem and design a trusted, human-centric discovery experience.

Role

Role

I led the end-to-end design process: reframing the problem, conducting primary research, discovering how users actually made food decisions, and translating those insights into a social discovery layer integrated into Thrive’s ordering ecosystem.

Impact

Impact

40k

40k

40k

monthly active users (MAUs)

monthly active users (MAUs)

monthly active users (MAUs)

+50%

+50%

+50%

social feed engagement

social feed engagement

social feed engagement

The launch reached strong early adoption and community love. More importantly, I developed a mature design process grounded in problem framing, insight-driven strategy, and thoughtful interaction design.

THE PROBLEM

THE PROBLEM

Food apps in India made ordering easy, but deciding to what to order had never been harder.

Food apps in India made ordering easy, but deciding to what to order had never been harder.

India’s delivery market was exploding, but users still faced the same question every day:

“What should I eat?”

Existing platforms served infinite lists, generic suggestions, and questionable reviews. Their algorithms optimized for visibility, not taste.

Thrive had already existed in the food delivery space as a direct delivery platform, but their foray into restaurant aggregation was new. They wanted to stand out in a saturated market by creating a food delivery app that made discovery as easy as ordering.

Users' dissatisfaction with the existing food ordering ecosystem was becoming increasingly visible on social media.

Preliminary research validated our initial hypothesis. Sponsored listings made finding actually good food hard, and fake reviews and ratings muddied the waters even more. Users' trust in the food delivery ecosystem had slowly been eroded.

This lack of trust informed our problem statement.

How might we help people make food decisions they actually trust, without overwhelming them?
How might we help people make food decisions they actually trust, without overwhelming them?

CURRENT BEHAVIOUR

CURRENT BEHAVIOUR

I ran desk research, user interviews, and street intercepts to map the gap between what the app offered and how people actually made decisions.

I ran desk research, user interviews, and street intercepts to map the gap between what the app offered and how people actually made decisions.

My research goals were simple:

  • Find hidden behaviors, not validate features

  • Understand emotional triggers

  • Map decision journeys from craving → order

I used secondary research (Reddit, Facebook groups) and primary research (1:1 interviews, Zoom calls, street intercepts) to build a real picture of user behavior.

Users' dissatisfaction with the existing food ordering ecosystem was becoming increasingly visible on social media. I scoured online discussions, reviews and news articles, and conducted interviews with users to sharpen the problem direction.

Through my research, I uncovered my guiding insight.

When people don't know what to eat, they don't ask an app, they ask people they trust.
When people don't know what to eat, they don't ask an app, they ask people they trust.

KEY INSIGHT

KEY INSIGHT

Food discovery is inherently social.

Food discovery is inherently social.

Research revealed that people were not always using apps to find food. Instead, they were:

Asking friends on WhatsApp
Digging through screenshots
Checking Instagram stories
Consulting group chats

People may pick restaurants from a generic list when they're in a hurry, but when food truly matters, they ask their network. This finding showed up over and over through my research, on social media, on calls, and in person.

DESIGN PRINCIPLES

DESIGN PRINCIPLES

Our target audience already knew how to discover restaurants through friends, conversations, and recommendations from people they trusted. Research consistently shows that interfaces matching existing mental models reduce friction and speed up adoption. The design principles follow that logic: make the app feel like something users already know how to use.

Mirror existing behavior

Translate real-life actions to digital app features

Mirror existing behavior

Translate real-life actions to digital app features

Reduce friction

Use mechanisms and mental models people already know

Reduce friction

Use mechanisms and mental models people already know

Design for trust

Surface names and faces as signals, not algorithms

Design for trust

Surface names and faces as signals, not algorithms

EXPLORATIONS

EXPLORATIONS

We rapidly iterated on interface variants to find what worked.

We rapidly iterated on interface variants to find what worked.

I explored several design directions.

Chatbot-style conversations
Card carousels
Social feeds

We tested each direction with users through low-fidelity prototypes to see if it's something users might enjoy.

Chat-, card-, and feed-based explorations, and why they didn't work

PERSONAS

PERSONAS

An app that helps you find good food should be made for people passionate about good food.

An app that helps you find good food should be made for people passionate about good food.

For my MVP, I wanted to target early adopters — people who really cared about food, and who'd be open to downloading a new app that made their discovery experience better. I zeroed in on two key personas:

THE CURIOUS EXPLORER

🕵️‍♀️

Looking for the best possible meal, this persona peruses reviews and asks their friends for recommendations.

THE DINING CONNOISSEUR

🦸

This persona has good taste, and they know it. They've tried everything under the sun, and want to share their findings with their friends.

This persona has good taste, and they know it. They've tried everything under the sun, and want to share their findings with their friends.

I then designed two features, each targeting one of these personas.

FEATURE 1

FEATURE 1

Recommendations

Recommendations

Users were already asking friends for where to eat, just across different apps. Recommendations recreated that behavior inside Thrive.


It was intentionally minimal and conversational. No heavy filters, no platform-driven rankings. Just trusted suggestions from people users already rely on.

FEATURE 2

FEATURE 2

Lists

Lists

Users curated lists everywhere — screenshots, Maps stars, WhatsApp notes. The Lists feature transformed this messy behavior into a structured, flexible personal library.


I designed Lists to be expressive and identity-driven:

Moods: “Comfort food tonight”

Occasions: “Date night spots”

Personas: “Places to take out-of-towners”

Familiar, but better

Familiar, but better

I modeled the feature on behaviors users were already familiar with through other social apps like Reddit and WhatsApp, reducing the learning curve and friction for using Thrive.

Before: “Where should I eat?” disappears into endless chat threads. Responses have varying level of detail, and are hard to rank.

Before: “Where should I eat?” disappears into endless chat threads. Responses have varying level of detail, and are hard to rank.

After: Trusted recommendations are presented in an organized way, and are easy to return to. Chiming in with your opinion is equally easy.

After: Trusted recommendations are presented in an organized way, and are easy to return to. Chiming in with your opinion is equally easy.

Before: Everyone had “a list,” but it lived in 12 screenshots, two group chats, and a random note somewhere.

Before: Everyone had “a list,” but it lived in 12 screenshots, two group chats, and a random note somewhere.

After: A single home for food taste, curated, searchable, and shareable.

After: A single home for food taste, curated, searchable, and shareable.

OUTCOME

OUTCOME

Users loved us, and kept coming back.

Users loved us, and kept coming back.

Through a stellar MVP and dedicated customer outreach, we exceeded our goal for monthly active users, and social feed engagement. What surprised us was that not only were new users signing up, they kept coming back, again and again.

40k

40k

40k

monthly active users (MAUs)

monthly active users (MAUs)

monthly active users (MAUs)

+50%

+50%

+50%

social feed engagement

social feed engagement

social feed engagement

Although the company eventually shut down for market reasons, the product itself resonated deeply with early users. People shared lists, added friends, and treated discovery as a social, identity-driven experience.

REFLECTION

REFLECTION

Designing Thrive’s discovery component challenged my assumptions and sharpened my craft, and it remains one of my most formative projects.

Reframing vague briefs into actionable design challenges

Every broad problem can be broken down into HMW statements

Reframing vague briefs into actionable design challenges

Every broad problem can be broken down into HMW statements

Designing for trust over growth shortcuts

Algorithmic recommendations could get us quick clicks, but that's not something our users wanted

Designing for trust over growth shortcuts

Algorithmic recommendations could get us quick clicks, but that's not something our users wanted

Design leadership involves wearing a lot of hats

As a team leader, I learned to be equally proficient in steering the design direction and managing my team's bandwidth

Design leadership involves wearing a lot of hats

As a team leader, I learned to be equally proficient in steering the design direction and managing my team's bandwidth

Data can tell you a lot

Screen recordings and heatmaps can be great tools to assess user behavior when you don't have time to speak to users directly

Data can tell you a lot

Screen recordings and heatmaps can be great tools to assess user behavior when you don't have time to speak to users directly

This project taught me a lot, shaping my future design practice.